高等教育学生工作者培训的游戏化策略

Emily Guetzoian
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引用次数: 0

摘要

本章讨论了高等教育学生工作者培训中的游戏化策略。具体来说,它建立在企业培训环境中的游戏化和学术课堂环境中的游戏化概念的基础上。它还考虑了支持游戏化培训内容和方法的各种选项,以支持学生工作者的参与和知识保留。它解释了这些策略如何与成人高等教育人群的信息素养概念相关联。本章是为学生工作者设计培训课程的高等教育工作人员、教师或管理人员的理想读物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification Strategies for Higher Education Student Worker Training
This chapter discusses gamification strategies in the context of higher education student worker training. Specifically, it builds on the concepts of gamification in corporate training contexts and gamification in the academic classroom environment. It also considers various options to support gamified training content and methods to support student worker engagement and knowledge retention. It explains how these strategies relate to the concept of information literacy for an adult, higher education population. This chapter is ideal for higher education staff, faculty, or administrators who design training curricula for student workers.
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