平行MDOM轻传输参与媒体

Ajit Hakke Patil, D. Bernabei, Chaly Collins, Ke Chen, S. Pattanaik, F. Ganovelli
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引用次数: 1

摘要

我们提出了一种基于物理渲染的新技术,用于参与媒体,如云,烟,蜡,大理石等。我们使用修正离散坐标法(MDOM)求解参与介质的辐射传递方程(RTE),该方法将直接分量和间接分量结合计算最终解。我们提出了一种基于可扩展GPU的并行管道,用于使用MDOM解决RTE问题。该并行RTE求解器能够给出单散射近似等中间结果。在进行高分辨率辐射传播的同时,我们通过使用低分辨率辐射存储来克服GPU内存大小的限制。此外,我们通过实现高效的容量数据流机制来实现可扩展性。我们的结果证明了我们的方法能够呈现高质量的多重散射效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel MDOM for light transport in participating media
We present a novel technique for physically based rendering of participating media like cloud, smoke, wax, marble, etc. We solve the radiative transfer equation (RTE) for participating media using the Modified Discrete Ordinate Method (MDOM), which computes the final solution as a combination of a direct and an indirect component. We propose a scalable GPU based parallel pipeline, for solving the RTE using the MDOM. This parallel RTE solver is capable of rendering intermediate results such as single scattering approximation. We overcome GPU memory size limitations by using low resolution radiance storage while doing high resolution radiance propagation. Furthermore, we achieve scalability by implementing an efficient volumetric data streaming mechanism. Our results demonstrate the ability of our method to render high quality multiple scattering effects.
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