R. Mora-Zamora, Esteban Brenes-Villalobos, F. Durán
{"title":"下午5点和DoC -游戏设计的正式模型","authors":"R. Mora-Zamora, Esteban Brenes-Villalobos, F. Durán","doi":"10.19153/CLEIEJ.23.2.1","DOIUrl":null,"url":null,"abstract":"A formal language for game design is an endeavor many academics and industry personalities have been tackling since the mid-nineties. One of the most renowned formal models for game design, the MDA Framework, includes steps to delimit and conceptualize the experience with a top-down approach. There is, however, a significant lack of high detail models for mechanic construction as well as difficulty balancing. \nIn this paper we propose two formal models for novice designers. The 5-Part-Model (5PM) for building and diagnosing game mechanics, and the Dimensions of Challenge (DoC) formal model for balancing and fine-tuning difficulty in games.","PeriodicalId":418941,"journal":{"name":"CLEI Electron. J.","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"5PM and DoC - Formal Models for Game Design\",\"authors\":\"R. Mora-Zamora, Esteban Brenes-Villalobos, F. Durán\",\"doi\":\"10.19153/CLEIEJ.23.2.1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A formal language for game design is an endeavor many academics and industry personalities have been tackling since the mid-nineties. One of the most renowned formal models for game design, the MDA Framework, includes steps to delimit and conceptualize the experience with a top-down approach. There is, however, a significant lack of high detail models for mechanic construction as well as difficulty balancing. \\nIn this paper we propose two formal models for novice designers. The 5-Part-Model (5PM) for building and diagnosing game mechanics, and the Dimensions of Challenge (DoC) formal model for balancing and fine-tuning difficulty in games.\",\"PeriodicalId\":418941,\"journal\":{\"name\":\"CLEI Electron. J.\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CLEI Electron. J.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.19153/CLEIEJ.23.2.1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CLEI Electron. J.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19153/CLEIEJ.23.2.1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A formal language for game design is an endeavor many academics and industry personalities have been tackling since the mid-nineties. One of the most renowned formal models for game design, the MDA Framework, includes steps to delimit and conceptualize the experience with a top-down approach. There is, however, a significant lack of high detail models for mechanic construction as well as difficulty balancing.
In this paper we propose two formal models for novice designers. The 5-Part-Model (5PM) for building and diagnosing game mechanics, and the Dimensions of Challenge (DoC) formal model for balancing and fine-tuning difficulty in games.