下午5点和DoC -游戏设计的正式模型

R. Mora-Zamora, Esteban Brenes-Villalobos, F. Durán
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引用次数: 0

摘要

游戏设计的正式语言是许多学者和行业人士自90年代中期以来一直在努力解决的问题。MDA框架是游戏设计中最著名的正式模型之一,它包含了用自上而下的方法划分和概念化体验的步骤。然而,这款游戏缺乏机制构建和难度平衡的高细节模型。在本文中,我们为新手设计师提出了两个形式化的模型。构建和诊断游戏机制的5部分模型(5PM),以及平衡和微调游戏难度的挑战维度(DoC)正式模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
5PM and DoC - Formal Models for Game Design
A formal language for game design is an endeavor many academics and industry personalities have been tackling since the mid-nineties. One of the most renowned formal models for game design, the MDA Framework, includes steps to delimit and conceptualize the experience with a top-down approach. There is, however, a significant lack of high detail models for mechanic construction as well as difficulty balancing. In this paper we propose two formal models for novice designers. The 5-Part-Model (5PM) for building and diagnosing game mechanics, and the Dimensions of Challenge (DoC) formal model for balancing and fine-tuning difficulty in games.
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