重新启动以电视为中心的现代多屏幕over - top服务游戏概念

Marija Punt
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引用次数: 0

摘要

以电视为中心的游戏理念创造了一种环境,人们可以在客厅里围坐在电视屏幕前一起玩游戏。游戏是通过移动设备来控制的,它们不仅可以作为控制器,还可以作为每个玩家的个人屏幕。以电视为中心的游戏概念很难进行商业部署,因为在客户预置设备上缺乏通用的编程平台。然而,电视操作系统的最新发展可能会重新启动以电视为中心的游戏方法。本文提出了将以电视为中心的概念与基于现代互联网电视的生态系统相结合的建议,以及一个潜在的商业案例,该案例将ott服务作为在实践中部署这一概念的一种手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rebooting the TV-centric gaming concept for modern multiscreen Over-The-Top service
The TV-centric gaming concept creates an environment where people can play games with each other in the living room gathered around the TV screen. Games are controlled through mobile devices, using them not only as controllers, but also as personal screens for each player. The TV-centric gaming concept was hard to commercially deploy due to a lack of a common programming platform on the customer premise equipment. However, recent developments in TV operating systems may allow for rebooting the TV-centric gaming approach. This paper presents a proposal of integrating the TV-centric concept with a modern Internet TV based ecosystem, and a potential business case which regards Over-The-Top services as a means of deploying the concept in practice.
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