基于角度袋的人类手势识别在CAVE环境下的三维虚拟城市规划

Nour El-Din El-Madany, Yifeng He, L. Guan
{"title":"基于角度袋的人类手势识别在CAVE环境下的三维虚拟城市规划","authors":"Nour El-Din El-Madany, Yifeng He, L. Guan","doi":"10.1109/MMSP.2016.7813380","DOIUrl":null,"url":null,"abstract":"Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.","PeriodicalId":113192,"journal":{"name":"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Human gesture recognition via bag of angles for 3D virtual city planning in CAVE environment\",\"authors\":\"Nour El-Din El-Madany, Yifeng He, L. Guan\",\"doi\":\"10.1109/MMSP.2016.7813380\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.\",\"PeriodicalId\":113192,\"journal\":{\"name\":\"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSP.2016.7813380\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP.2016.7813380","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

Cave自动虚拟环境(Cave Automatic Virtual Environment)为三维城市规划提供了一个沉浸式的虚拟环境。然而,洞穴中的用户必须佩戴可穿戴标记才能与3D模型进行交互。为了开发自然的互动,必须考虑像Kinect这样的深度摄像头。在本文中,我们提出了一种新的骨骼关节表示,称为角度袋(BoA),用于人体手势识别。我们在两个数据集UTD-MHAD和UTD-MHAD- kinectv2上评估了我们提出的BoA表示。评价结果表明,与现有的BoA表示方法相比,本文提出的BoA表示方法具有更高的识别精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human gesture recognition via bag of angles for 3D virtual city planning in CAVE environment
Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信