{"title":"基于角度袋的人类手势识别在CAVE环境下的三维虚拟城市规划","authors":"Nour El-Din El-Madany, Yifeng He, L. Guan","doi":"10.1109/MMSP.2016.7813380","DOIUrl":null,"url":null,"abstract":"Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.","PeriodicalId":113192,"journal":{"name":"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Human gesture recognition via bag of angles for 3D virtual city planning in CAVE environment\",\"authors\":\"Nour El-Din El-Madany, Yifeng He, L. Guan\",\"doi\":\"10.1109/MMSP.2016.7813380\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.\",\"PeriodicalId\":113192,\"journal\":{\"name\":\"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSP.2016.7813380\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 18th International Workshop on Multimedia Signal Processing (MMSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP.2016.7813380","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human gesture recognition via bag of angles for 3D virtual city planning in CAVE environment
Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.