软件过程要素智能行为仿真模块

Rafael O. Chaves, Walter Avelino da Luz Lobato, E. Tavares, S. Oliveira, T. C. Miranda, E. Favero
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引用次数: 2

摘要

组件化是一种在新项目开发中成功的软件工程(SE)策略。主流游戏使用处理一系列与题材相关的功能的组件(游戏邦注:如即时策略、第一人称射击)。然而,尽管人工智能(AI)组件在当前游戏中具有重要的游戏可玩性,但却很少有人对此进行研究和发表。当涉及到SE模拟游戏的特定组件时,情况会变得更糟。本文展示了用于软件过程模拟器的称为软件过程元素智能行为模拟模块(MSCI-ep)的AI组件的开发结果。MSCI-ep的目标是支持和鼓励这类教育游戏的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Intelligent Behavior Simulation Module for Software Process Elements
Componentization is a Software Engineering (SE) strategy successfull in the development of new projects. Mainstream games use components that handle a set of functions elevant to a common aspect of a genre (e.g. real time strategy, first person shooter). However, Artificial Intelligence (AI) components, in spite of their great game play weight in current games, few has been researched and published about. This scenario gets worse when it comes to specific components for SE simulation games. This paper shows the results of the development of an AI component called Intelligent Behavior Simulation Module for Software Process Elements (MSCI-ep) for software process simulators. MSCI-ep objectives are to support and encourage development of this genre of educational games.
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