{"title":"用于协作学习环境的自动安装代理","authors":"F. W. Bruns, Hermann Gathmann","doi":"10.1109/ENABL.1999.805214","DOIUrl":null,"url":null,"abstract":"A collaborative learning environment based on 3D media with interchangeable real and virtual components is introduced. This environment is supported by a special knowledge space, which allows the accumulation of concrete haptic as well as abstract physical and logical knowledge. Firstly we present the concept of complex objects, having a real part and various virtual parts of different levels of abstraction, These complex objects allow a synchronous generation and manipulation of real systems and their virtual counterparts. The concept is then extended by a mechanism of auto-erection, enabling these objects to simulate their own potential environment. With this mechanism we are able to freely exchange real and virtual parts of a system in a distributed real learning space. This kind of learning environment is expected to support new forms of interaction, suitable for individual traditions, cultures, norms and conventions of learning styles and pre-knowledge.","PeriodicalId":287840,"journal":{"name":"Proceedings. IEEE 8th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'99)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Auto-erecting agents for a collaborative learning environment\",\"authors\":\"F. W. Bruns, Hermann Gathmann\",\"doi\":\"10.1109/ENABL.1999.805214\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A collaborative learning environment based on 3D media with interchangeable real and virtual components is introduced. This environment is supported by a special knowledge space, which allows the accumulation of concrete haptic as well as abstract physical and logical knowledge. Firstly we present the concept of complex objects, having a real part and various virtual parts of different levels of abstraction, These complex objects allow a synchronous generation and manipulation of real systems and their virtual counterparts. The concept is then extended by a mechanism of auto-erection, enabling these objects to simulate their own potential environment. With this mechanism we are able to freely exchange real and virtual parts of a system in a distributed real learning space. This kind of learning environment is expected to support new forms of interaction, suitable for individual traditions, cultures, norms and conventions of learning styles and pre-knowledge.\",\"PeriodicalId\":287840,\"journal\":{\"name\":\"Proceedings. IEEE 8th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'99)\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-06-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE 8th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'99)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ENABL.1999.805214\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE 8th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'99)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ENABL.1999.805214","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Auto-erecting agents for a collaborative learning environment
A collaborative learning environment based on 3D media with interchangeable real and virtual components is introduced. This environment is supported by a special knowledge space, which allows the accumulation of concrete haptic as well as abstract physical and logical knowledge. Firstly we present the concept of complex objects, having a real part and various virtual parts of different levels of abstraction, These complex objects allow a synchronous generation and manipulation of real systems and their virtual counterparts. The concept is then extended by a mechanism of auto-erection, enabling these objects to simulate their own potential environment. With this mechanism we are able to freely exchange real and virtual parts of a system in a distributed real learning space. This kind of learning environment is expected to support new forms of interaction, suitable for individual traditions, cultures, norms and conventions of learning styles and pre-knowledge.