{"title":"在虚拟现实中使用手语化身和沉浸式学习来教授美国手语","authors":"Lorna C. Quandt","doi":"10.1145/3373625.3418042","DOIUrl":null,"url":null,"abstract":"We present here a new system, in which signing avatars (computer-animated virtual humans built from motion capture recordings) teach introductory American Sign Language (ASL) in an immersive virtual environment. The system is called Signing Avatars & Immersive Learning (SAIL). The significant contributions of this work are 1) the use of signing avatars, built from state-of-the-art motion capture recordings of a native signer; 2) the integration with LEAP gesture tracking hardware, allowing the user to see his or her own movements within the virtual environment; 3) the development of appropriate introductory ASL vocabulary, delivered in semi-interactive lessons; and 4) the 3D environment in which a user accesses the system.","PeriodicalId":433618,"journal":{"name":"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality\",\"authors\":\"Lorna C. Quandt\",\"doi\":\"10.1145/3373625.3418042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present here a new system, in which signing avatars (computer-animated virtual humans built from motion capture recordings) teach introductory American Sign Language (ASL) in an immersive virtual environment. The system is called Signing Avatars & Immersive Learning (SAIL). The significant contributions of this work are 1) the use of signing avatars, built from state-of-the-art motion capture recordings of a native signer; 2) the integration with LEAP gesture tracking hardware, allowing the user to see his or her own movements within the virtual environment; 3) the development of appropriate introductory ASL vocabulary, delivered in semi-interactive lessons; and 4) the 3D environment in which a user accesses the system.\",\"PeriodicalId\":433618,\"journal\":{\"name\":\"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3373625.3418042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3373625.3418042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality
We present here a new system, in which signing avatars (computer-animated virtual humans built from motion capture recordings) teach introductory American Sign Language (ASL) in an immersive virtual environment. The system is called Signing Avatars & Immersive Learning (SAIL). The significant contributions of this work are 1) the use of signing avatars, built from state-of-the-art motion capture recordings of a native signer; 2) the integration with LEAP gesture tracking hardware, allowing the user to see his or her own movements within the virtual environment; 3) the development of appropriate introductory ASL vocabulary, delivered in semi-interactive lessons; and 4) the 3D environment in which a user accesses the system.