观看360°未来:用户视野预测,网络带宽和延迟之间的权衡

Shahryar Afzal, Jiasi Chen, K. Ramakrishnan
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引用次数: 4

摘要

准确预测用户的视场(FoV)可以帮助显著降低360°视频流的高带宽要求,因为它可以只发送与预测的FoV相对应的图像。由于文献中提出了许多预测用户头部方向(即FoV)的方法,从简单的线性回归到更复杂的神经网络,很难综合决定使用哪种方法。为了解决这一知识差距,在这项工作中,我们在多个数据集的集合上对用户预测算法进行基准测试,并研究该分析的含义。我们的研究结果表明,任何预测算法都很难准确预测用户的FoV超过非常短的未来时间窗口(大约300毫秒)。我们还观察到,用户的观看行为主要是头部侧向移动,而不是上下移动。这些发现对网络带宽、延迟和客户端的回放缓冲有影响:(1)在用户的FoV周围需要额外的“填充”贴图,以纠正预测错误;特别是,对于相同的带宽使用,矩形填充比正方形填充实现更低的失速率;(2)视频播放缓冲、网络延迟和抖动需要很小,以避免对用户视场的陈旧预测,这些预测仅在未来300毫秒内有效;(3)每个视频和每个用户的个性化填充可以为缓慢移动的用户或视频节省带宽。我们在数学上量化了这些权衡,并给出了模拟结果来展示这些发现和影响。我们的研究结果对未来360°视场流系统的视场预测方法具有指导意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Viewing the 360° Future: Trade-Off Between User Field-of-View Prediction, Network Bandwidth, and Delay
Predicting a user’s field-of-view (FoV) accurately can help to significantly reduce the high bandwidth requirements for 360° video streaming, as it enables sending only the tiles corresponding to the predicted FoV. Since many approaches for user head-orientation (i.e., FoV) prediction have been proposed in the literature, ranging from simple linear regression to more complex neural networks, it is difficult to comprehensively decide which method to use. Towards resolving this gap in knowledge, in this work we benchmark user prediction algorithms over an aggregation of multiple datasets and study the implications of this analysis. Our results demonstrate that it is indeed difficult for any prediction algorithm to accurately predict a user’s FoV beyond a very short future time window of approximately 300 ms. We also observe that users’ viewing behavior is dominated by sideways head movement, rather than up-and-down. These findings have implications on network bandwidth, latency, and playback buffering at the client: (1) Extra "padding" tiles are needed around the user’s FoV in order to correct for prediction errors; in particular, a rectangular padding achieves lower stall rate than square padding, for the same bandwidth usage; (2) Video playout buffers, network delay, and jitter need to be small in order to avoid stale predictions of the user’s field-of-view, which are only valid 300 ms into the future; (3) Per-video and per-user personalization of the padding can save bandwidth for slow-moving users or videos. We mathematically quantify these tradeoffs and present simulation results to demonstrate these findings and implications. Our results have implications for FoV prediction methods in future 360° streaming systems.
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