造成混乱:物理和破坏在虚幻引擎

Michael Lentine, Jim Van Allen, Matthias Worch
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引用次数: 1

摘要

新的高性能物理和破坏系统运行在史诗游戏的虚幻引擎。功能包括引擎中的新断裂和切削工具,动态应变评估,交互式缓存,字段和尼亚加拉支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Causing chaos: physics and destruction in Unreal Engine
New high performance physics and destruction system running in Epic Game's Unreal Engine. Features include new fracture and cutting tools in the engine, dynamic strain evaluation, interactive caching, fields and Niagara support.
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