6G:个人触觉互联网——信息理论的开放性问题

G. Fettweis, H. Boche
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引用次数: 52

摘要

蜂窝通信的最初设想是向任何地方的任何人提供无处不在的语音通信。简单地说,1G为企业客户提供语音服务,2G为消费者提供语音服务。其次,这也引发了对蜂窝数据的需求,3G就是为此而设计的。然而,黑莓推出了商务智能手机,4G则让智能手机成为了消费设备。5G的承诺是开启触觉互联网,通过蜂窝实时控制真实和虚拟物体。然而,围绕5G的炒作再次聚焦于商业客户,尤其是在校园网的背景下。因此,6G必须提供一个基础设施,为每个人提供远程控制的移动机器人解决方案——个人触觉互联网。在这种情况下,信息与传播理论可以发挥什么作用?未来的重大挑战是什么?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
6G: The Personal Tactile Internet—And Open Questions for Information Theory
The initial vision of cellular communications was to deliver ubiquitous voice communications to anyone anywhere. In a simplified view, 1G delivered voice services for business customers, and only 2G for consumers. Next, this also initiated the appetite for cellular data, for which 3G was designed. However, Blackberry delivered business smartphones, and 4G made smartphones a consumer device. The promise of 5G is to start the Tactile Internet, to control real and virtual objects in real-time via cellular. However, the hype around 5G is, again, focusing on business customers, in particular in the context of campus networks. Consequently, 6G must provide an infrastructure to enable remote-controlled mobile robotic solutions for everyone—the Personal Tactile Internet. Which role can information and communication theory play in this context, and what are the big challenges ahead?
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