{"title":"基于电子的计算机游戏平台Web前端的设计与实现","authors":"Taocan Zhang, Tiancheng Wang, Shuqin Li","doi":"10.1109/ICDSBA51020.2020.00096","DOIUrl":null,"url":null,"abstract":"This paper studies the current situation of computer game platforms, summarizes the advantages and disadvantages of existing platforms, and proposes to build an interactive computer game platform with a personalized interface based on the Electron front-end framework, using JavaScript, HTML and CSS technology stacks. The system integrates the characteristics of different chess games, designs a reasonable data structure representing the chessboard and chess pieces, and establishes a game model for specific chess types. The interface design of the battle platform follows certain specifications. In addition to the regular menu interface and game battle interface, the corresponding functions are also designed and realized, such as timer, replaying disk, and penitence chess. The chess motion animation display is realized and the chess game is controlled according to the chess rules. By using the computer game platform, the game operation and rule judgment can be realized automatically. Experiments show that the system is feasible and effective, and it has practical significance for the future research of computer games.","PeriodicalId":354742,"journal":{"name":"2020 4th Annual International Conference on Data Science and Business Analytics (ICDSBA)","volume":"465 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Design and Implementation of Web front End of Computer Game Platform Based on Electron\",\"authors\":\"Taocan Zhang, Tiancheng Wang, Shuqin Li\",\"doi\":\"10.1109/ICDSBA51020.2020.00096\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper studies the current situation of computer game platforms, summarizes the advantages and disadvantages of existing platforms, and proposes to build an interactive computer game platform with a personalized interface based on the Electron front-end framework, using JavaScript, HTML and CSS technology stacks. The system integrates the characteristics of different chess games, designs a reasonable data structure representing the chessboard and chess pieces, and establishes a game model for specific chess types. The interface design of the battle platform follows certain specifications. In addition to the regular menu interface and game battle interface, the corresponding functions are also designed and realized, such as timer, replaying disk, and penitence chess. The chess motion animation display is realized and the chess game is controlled according to the chess rules. By using the computer game platform, the game operation and rule judgment can be realized automatically. Experiments show that the system is feasible and effective, and it has practical significance for the future research of computer games.\",\"PeriodicalId\":354742,\"journal\":{\"name\":\"2020 4th Annual International Conference on Data Science and Business Analytics (ICDSBA)\",\"volume\":\"465 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 4th Annual International Conference on Data Science and Business Analytics (ICDSBA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICDSBA51020.2020.00096\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 4th Annual International Conference on Data Science and Business Analytics (ICDSBA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDSBA51020.2020.00096","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and Implementation of Web front End of Computer Game Platform Based on Electron
This paper studies the current situation of computer game platforms, summarizes the advantages and disadvantages of existing platforms, and proposes to build an interactive computer game platform with a personalized interface based on the Electron front-end framework, using JavaScript, HTML and CSS technology stacks. The system integrates the characteristics of different chess games, designs a reasonable data structure representing the chessboard and chess pieces, and establishes a game model for specific chess types. The interface design of the battle platform follows certain specifications. In addition to the regular menu interface and game battle interface, the corresponding functions are also designed and realized, such as timer, replaying disk, and penitence chess. The chess motion animation display is realized and the chess game is controlled according to the chess rules. By using the computer game platform, the game operation and rule judgment can be realized automatically. Experiments show that the system is feasible and effective, and it has practical significance for the future research of computer games.