分层PNF网络——用于叙事表现和戏剧化的事件时间模型

E. Passos, A. Montenegro, E. Clua, C. Pozzer, F. S. C. D. Silva
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引用次数: 0

摘要

讲故事是游戏和其他类型(半)自动化娱乐系统(如machinima和数字电视)的重要功能。目前大多数关于故事叙述的研究都使用基于先验的有向无环图,甚至线性序列来模拟故事中事件的顺序。这种方法使计划、识别和实时执行这些事件变得更容易,但它也过于简单,无法表示复杂的人类行为,而这些行为构成了这个细分市场中最有趣故事的基础。pnf网络和间隔脚本是表示、识别和执行在计算机辅助戏剧背景下提出的人类行为的框架。在本文中,我们描述了该框架的两个扩展,这两个扩展是为了使其能够在更大规模的故事叙述系统中使用而设计和开发的:分层PNF-Networks和基于模板的定义。分层pnf网络呈现较低复杂性的传播启发式,而定义语言能够对构成交互式故事或游戏的行动和事件的时间结构进行高级和抽象的描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling
Storytelling is an important feature in games and also other types of (semi) automated entertainment systems such as machinima and digital-TV. The majority of the current research in storytelling use precedence-based directed acyclic graphs, or even linear sequences, to model the ordering of events in a story. This approach makes it easier to plan, recognize and perform these events in real-time, but it is also too simple to represent complex human actions, which form the basis of the most interesting stories in this niche. PNF-Networks and Interval Scripting are frameworks to represent, recognize and perform human action that was proposed in the context of computer-aided theatre. In this paper we describe two extensions to this framework that were designed and developed to enable its use in larger scale storytelling systems: Hierarchical PNF-Networks and a template-based definition. Hierarchical PNF-Networks present lower complexity propagation heuristic while the definition language enables high-level and abstract description of the temporal structure of the actions and events that compose an interactive story or game.
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