Michael S. Miller, Deborah M. Clawson, M. Sebrechts, B. Knott
{"title":"虚拟现实中诱导和评估沉浸感的界面设计","authors":"Michael S. Miller, Deborah M. Clawson, M. Sebrechts, B. Knott","doi":"10.1145/286498.286810","DOIUrl":null,"url":null,"abstract":"The prospect of individual virtual reality workstations pose new challenges for design of an interface that can provide an immersive experience in a relatively confined space. CyberSeat II is one strategy that provides a compelling virtual environment (VE) under these circumstances. This approach, as well as the tools for assessing spatial location in and out of a VE, are described.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"190 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Interface design for inducing and assessing immersion in virtual reality\",\"authors\":\"Michael S. Miller, Deborah M. Clawson, M. Sebrechts, B. Knott\",\"doi\":\"10.1145/286498.286810\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The prospect of individual virtual reality workstations pose new challenges for design of an interface that can provide an immersive experience in a relatively confined space. CyberSeat II is one strategy that provides a compelling virtual environment (VE) under these circumstances. This approach, as well as the tools for assessing spatial location in and out of a VE, are described.\",\"PeriodicalId\":153619,\"journal\":{\"name\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"volume\":\"190 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/286498.286810\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI 98 Conference Summary on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/286498.286810","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interface design for inducing and assessing immersion in virtual reality
The prospect of individual virtual reality workstations pose new challenges for design of an interface that can provide an immersive experience in a relatively confined space. CyberSeat II is one strategy that provides a compelling virtual environment (VE) under these circumstances. This approach, as well as the tools for assessing spatial location in and out of a VE, are described.