SemDpray:用于3D空间数据的虚拟现实语义信息标注工具

Zhao Yiming, Fol Cyprien, Jiang Yuchang, Wu Tianyu, A. Iro
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引用次数: 0

摘要

利用3D传感技术以3D空间数据(如点云或网格)的形式捕获建筑物的现状,在建筑、工程和建筑(AEC)行业中占据主导地位。尽管随着市场上现成的解决方案的出现,获取这些数据的行为已经逐渐变得更加准确和高效,但从这些数据中提取现有信息的行为并没有看到类似的进步。最先进的实践要求专家在一个费力和耗时的过程中手动与空间数据交互。我们提出语义喷雾(Semspray),这是一个虚拟现实(VR)应用程序,为用户提供直观和方便的工具来生成建筑物的三维空间数据(网格)的语义信息。我们的目标是通过允许用户体验、交互和沉浸在不同规模的数据中,准确、更有效地执行这项任务。Semspray是用户动态和用户静态两种标签模式的结合。在用户动态模式下,用户完全沉浸在3D网格中,并具有在模型内行走和传送自己的能力;在用户静态中,用户可以舒适地坐在椅子上,处理小规模的3D网格来执行标签,类似于手持绘画的方式。我们通过对10名参与者的用户研究来评估SemSpray的性能,发现不同模式的组合能够让用户保持娱乐,并限制VR对感觉器官的副作用,包括恶心、头痛和头晕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SemDpray: Virtual reality as-is semantic information labeling tool for 3D spatial data
Capturing the as-is status of buildings in the form of 3D spatial data (e.g., point cloud or mesh) with the use of 3D sensing technologies is becoming predominant in the Architecture, Engineering, and Construction (AEC) industry. Although the act of acquiring this data has been progressively becoming more accurate and efficient with the availability of off-the-shelf solutions in the market, the act of extracting from it as-is information has not seen similar advancements. State-of-the-art practice requires experts to manually interact with the spatial data in a labo-rious and time-consuming process. We propose Semantic Spray ( Semspray ), a Virtual Reality (VR) application that provides users with intuitive and handy tools to produce semantic information on as-is 3D spatial data (mesh) of buildings. The goal is to perform this task accurately and more efficiently by allowing users to experience, interact with, and immerse themselves in the data at different scales. Semspray is a combination of two labeling modes: user-dynamic and user-static . In the user-dynamic mode, the user is fully immersed in the 3D mesh and has the ability to walk and teleport themselves within the model; in the user-static , the user can comfortably sit on a chair and handle a small-scale version of the 3D mesh to perform the labeling, in a similar manner to hand-held painting. We evaluated SemSpray ’s performance with a user study of ten participants and found that the combination of the different modes is able to keep the user entertained and to limit the side-effect of VR on the sensory organs, including nausea, headache, and dizziness.
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