游戏角色设计的潜意识范式

Sulaiman Hakim Lubis, Tubagus Zufri
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引用次数: 0

摘要

角色设计不仅依赖于美学,还需要在设计过程中做出决策。这种考虑可以指故事类型、风格和外观,也可以指形式,这是设计元素的一部分,但除此之外,设计师还必须注意与游戏过程中出现的问题相关的其他事情。玩游戏的玩家会将自己的体验带到游戏中,而不是将游戏中的体验带到现实世界中。这种无意识状态也可以作为设计考虑因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Subliminal Paradigmatic on Designing Character in Games
Not only rely on aesthetics alone, but character design also requires things that underlie decision making in the design process. The consideration may refer to the type of story, style and appearance that also refers to the form, which is part of the elements of design, but other than those designers must also be paid attention to other things that related with the problem that occurs when the game is played. Games will be played by players who in fact have experiences that will later be brought into the game and instead bring experience from within the game to the real world. This unconscious condition can also be used as a design consideration.
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