使用微软Kinect实现普遍的身体康复

Chien-Yen Chang, B. Lange, Mi Zhang, S. Koenig, P. Requejo, N. Somboon, A. Sawchuk, A. Rizzo
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引用次数: 300

摘要

使用虚拟现实技术开发康复工具已经引起了物理治疗领域的极大兴趣。本文对低成本的微软Kinect和高保真光学系统OptiTrack的运动跟踪性能进行了比较。研究人员收集了六个上肢运动任务的数据,这些数据已被纳入基于游戏的康复应用程序中。实验结果表明,Kinect可以实现与OptiTrack一样具有竞争力的运动跟踪性能,并提供“无处不在”的可访问性,使患者可以在诊所和家庭环境中接受康复治疗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards pervasive physical rehabilitation using Microsoft Kinect
The use of Virtual Reality technology for developing tools for rehabilitation has attracted significant interest in the physical therapy arena. This paper presents a comparison of motion tracking performance between the low-cost Microsoft Kinect and the high fidelity OptiTrack optical system. Data is collected on six upper limb motor tasks that have been incorporated into a game-based rehabilitation application. The experiment results show that Kinect can achieve competitive motion tracking performance as OptiTrack and provide “pervasive” accessibility that enables patients to take rehabilitation treatment in clinic and home environment.
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