重新审视游戏AI

Georgios N. Yannakakis
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引用次数: 189

摘要

在电脑游戏中使用人工智能(AI)的早期研究工作和新AI领域的建立十多年后,“游戏AI”一词需要重新定义。传统上,与游戏AI相关的任务围绕着非玩家角色(NPC)在不同控制水平上的行为,从导航和寻径到决策制定。然而,过去15年开发的商业标准游戏和当前的游戏产品表明,游戏AI的传统挑战已经通过使用复杂的AI方法得到了很好的解决,而不一定是遵循或受到学术实践的启发。传统的学术游戏AI方法在工业生产中的渗透很小,主要是因为在学术游戏AI的早期,学术界和产业界之间缺乏建设性的沟通,并且学术游戏AI无法提出能够显著推进现有开发过程或为现实世界问题提供可扩展解决方案的方法。然而最近,随着游戏中大量AI的使用打破了非玩家角色AI的传统,研究焦点发生了转变。许多AI的替代用途已经显示出设计更好游戏的巨大潜力。本文提出了四个关键的游戏人工智能研究领域,它们正在重塑游戏人工智能领域的研究路线图,显然将游戏人工智能术语置于一个新的视角下。这些游戏AI的主要研究领域包括玩家体验的计算建模、内容的程序生成、大规模的玩家数据挖掘以及提高NPC能力的AI研究重点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game AI revisited
More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term ``game AI'' needs to be redefined. Traditionally, the tasks associated with game AI revolved around non player character (NPC) behavior at different levels of control, varying from navigation and pathfinding to decision making. Commercial-standard games developed over the last 15 years and current game productions, however, suggest that the traditional challenges of game AI have been well addressed via the use of sophisticated AI approaches, not necessarily following or inspired by advances in academic practices. The marginal penetration of traditional academic game AI methods in industrial productions has been mainly due to the lack of constructive communication between academia and industry in the early days of academic game AI, and the inability of academic game AI to propose methods that would significantly advance existing development processes or provide scalable solutions to real world problems. Recently, however, there has been a shift of research focus as the current plethora of AI uses in games is breaking the non-player character AI tradition. A number of those alternative AI uses have already shown a significant potential for the design of better games. This paper presents four key game AI research areas that are currently reshaping the research roadmap in the game AI field and evidently put the game AI term under a new perspective. These game AI flagship research areas include the computational modeling of player experience, the procedural generation of content, the mining of player data on massive-scale and the alternative AI research foci for enhancing NPC capabilities.
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