J. Ventura, J. Qualls, M. Ventura, Raymond McGinnis, Chad Baker, Breeana Nikaido
{"title":"工程学院电子游戏设计课程的开发","authors":"J. Ventura, J. Qualls, M. Ventura, Raymond McGinnis, Chad Baker, Breeana Nikaido","doi":"10.1109/SECON.2017.7925397","DOIUrl":null,"url":null,"abstract":"The global video game industry's revenues reached 7.2 billion in 2007 and over $65 billion in 2012 with projected growth over $80 billion by 2017. As new consoles, PC, and mobile devices penetrate more foreign markets, revenues derived from these devices and software will continue to increase. In a nationally representative sample of U.S. teens, 99% of boys and 94% of girls played video games. Over 45% of women play video games and 30% of people over the age of 50 play games on a regular basis. Overall, 72% of Americans play video games in the U.S. and the amount of time spent playing games continues to increase, as do foreign markets. The increased market capitalization of the industry increases demand of qualified applicants. Other industries leveraging similar technology are beginning to grow and have topped over $10 billion in revenue in 2014. Students with expertise in game and related technology will have an advantage in these new job opportunities. Christian Brothers University (CBU) seeks to fill this need by the creation of a Bachelor of Science in Engineering Management (BSEM - Information Management) in Video Game Design. This degree will give students the skills needed to pursue a career within the game industry and others while developing engineering skills.","PeriodicalId":368197,"journal":{"name":"SoutheastCon 2017","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Development of a Video Game Design program in the college of engineering\",\"authors\":\"J. Ventura, J. Qualls, M. Ventura, Raymond McGinnis, Chad Baker, Breeana Nikaido\",\"doi\":\"10.1109/SECON.2017.7925397\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The global video game industry's revenues reached 7.2 billion in 2007 and over $65 billion in 2012 with projected growth over $80 billion by 2017. As new consoles, PC, and mobile devices penetrate more foreign markets, revenues derived from these devices and software will continue to increase. In a nationally representative sample of U.S. teens, 99% of boys and 94% of girls played video games. Over 45% of women play video games and 30% of people over the age of 50 play games on a regular basis. Overall, 72% of Americans play video games in the U.S. and the amount of time spent playing games continues to increase, as do foreign markets. The increased market capitalization of the industry increases demand of qualified applicants. Other industries leveraging similar technology are beginning to grow and have topped over $10 billion in revenue in 2014. Students with expertise in game and related technology will have an advantage in these new job opportunities. Christian Brothers University (CBU) seeks to fill this need by the creation of a Bachelor of Science in Engineering Management (BSEM - Information Management) in Video Game Design. This degree will give students the skills needed to pursue a career within the game industry and others while developing engineering skills.\",\"PeriodicalId\":368197,\"journal\":{\"name\":\"SoutheastCon 2017\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SoutheastCon 2017\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SECON.2017.7925397\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SoutheastCon 2017","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SECON.2017.7925397","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of a Video Game Design program in the college of engineering
The global video game industry's revenues reached 7.2 billion in 2007 and over $65 billion in 2012 with projected growth over $80 billion by 2017. As new consoles, PC, and mobile devices penetrate more foreign markets, revenues derived from these devices and software will continue to increase. In a nationally representative sample of U.S. teens, 99% of boys and 94% of girls played video games. Over 45% of women play video games and 30% of people over the age of 50 play games on a regular basis. Overall, 72% of Americans play video games in the U.S. and the amount of time spent playing games continues to increase, as do foreign markets. The increased market capitalization of the industry increases demand of qualified applicants. Other industries leveraging similar technology are beginning to grow and have topped over $10 billion in revenue in 2014. Students with expertise in game and related technology will have an advantage in these new job opportunities. Christian Brothers University (CBU) seeks to fill this need by the creation of a Bachelor of Science in Engineering Management (BSEM - Information Management) in Video Game Design. This degree will give students the skills needed to pursue a career within the game industry and others while developing engineering skills.