动画可变形模型:不同的方法

U. Güdükbay, B. Özgüç
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引用次数: 2

摘要

基于物理的建模通过包括力、质量、应变能和其他物理量来解决制作逼真动画的问题。基于物理的模型的行为受通过一组运动方程表示的刚性和非刚性动力学定律的支配。本文讨论了使可变形模型动画化的各种公式。基于弹性理论的公式用刚度矩阵表示离散变形模型点之间的相互作用。这些矩阵存储了模型的弹性特性,并应根据模型弹性特性的变化及时演化。这些公式的另一种选择似乎是不同类型的外力公式。在这些类型的公式中,材料的弹性性能表示为外部弹簧或其他拉伸力,而不是形成复杂的刚度矩阵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animating deformable models: different approaches
Physically-based modeling remedies the problem of producing realistic animation by including forces, masses, strain energies, and other physical quantities. The behavior of physically-based models is governed by the laws of rigid and nonrigid dynamics expressed through a set of equations of motion. This paper discusses various formulations for animating deformable models. The formulations based on elasticity theory express the interactions between discrete deformable model points using the stiffness matrices. These matrices store the elastic properties of the models and they should be evolved in time according to changing elastic properties of the models. An alternative to these formulations seems to be external force formulations of different types. In these types of formulations, elastic properties of the materials are represented as external spring or other tensile forces as opposed to forming complicated stiffness matrices.<>
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