对抗性生成秩约束图

William Shiao, E. Papalexakis
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引用次数: 4

摘要

图生成是一项已经用各种各样的方法进行了探索的任务。最近,有几篇论文将生成对抗网络(GANs)应用于这一任务,但这些方法的结果大多是满秩或未知秩的图。许多现实世界的图表都有较低的排名,这大致可以解释为图表中社区的数量。此外,已经证明,采用图的低秩近似可以防御对抗性攻击。这表明,针对不同等级的图测试模型可能是有用的。然而,目前的方法无法控制生成的图的秩。在本文中,我们提出了BRGAN的两种变体:生成合成图的GAN架构,除了具有逼真的图特征外,还具有有界秩。我们的第一个变体BRGAN-A生成与最先进的模型竞争的合成图,其排名等于或低于期望的排名。我们的第二个变体BRGAN-B生成的图几乎完全符合期望的秩,但结果不太真实。我们还在生成器上提出了一个新的等级惩罚项,它允许我们控制这种现实-等级权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adversarially Generating Rank-Constrained Graphs
Graph generation is a task that has been explored with a wide variety of methods. Recently, several papers have applied Generative Adversarial Networks (GANs) to this task, but most of these methods result in graphs of full or unknown rank. Many real-world graphs have low rank, which roughly translates to the number of communities in that graph. Furthermore, it has been shown that taking the low rank approximation of a graph can defend against adversarial attacks. This suggests that testing models against graphs of different rank may be useful. However, current methods provide no way to control the rank of generated graphs. In this paper, we propose two variants of BRGAN: GAN architectures that generates synthetic graphs, which in addition to having realistic graph features, also have bounded rank. Our first variant, BRGAN-A, generates synthetic graphs competitive with state-of-the-art models, with rank equal to or lower than the desired rank. Our second variant, BRGAN-B, generates graphs of almost exactly the desired rank, but results in less realistic results. We also propose a novel rank penalty term on the generator, which allows us to control this realism-rank tradeoff.
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