物理教学中基于数字游戏学习的学生评价

Faith Micah D. Abenes, D. Caballes, Kim Brace Lares San Luis
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引用次数: 1

摘要

在2018年国际学生评估项目(PISA)结果中,菲律宾在阅读理解方面得分最低,在数学和科学方面得分第二低。PISA成绩也与学习者在国家成就测试中的表现相对应,DepEd意识到解决菲律宾初等教育质量问题和差距的压力。因此,为了改善该国的教育体系,教育部(DepEd)不断实施创新,特别是在科学领域,引入不同的项目和课程来评估教育标准。教育工作者致力于编写不同的教材以提高教育质量。各种教学材料需要有效和愉快的学习和教学参与。在这个时代,人们想知道和得到的一切都只需点击一下鼠标。教育也必须应对瞬息万变的世界,一切都围绕着数字世界,所以教学材料也必须是数字化的形式。基于数字游戏的学习是一种学生通过移动设备学习的方法。在这项研究中,研究人员利用ADDIE模型开发了基于数字游戏的学习方法,用于教授声、热、光等物理主题。来自马尼拉大都会实验学校的120名7年级学生对DGBL的发展进行了评估。经过一系列的发展,研究结果表明,学生一致认为,在物理7的教学中采用数字游戏教学方法,易于使用、高效、恰当、吸引人、相关、程序正确、内容恰当、材料有组织有呈现、活动愉快。然而,他们仍然遇到了一些问题,比如无法使用android手机进行Digital Game-Based Learning。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessment of Students in Digital Game-Based Learning in Teaching Physics 7
In the 2018 Programme for International Student Assessment (PISA) results, the Philippines scored the lowest in reading comprehension and the second lowest in mathematics and science. PISA result is also corresponding to the learners’ performance in the National Achievement Test, DepEd realizes the pressure of addressing the issues and gaps in attaining the quality of primary education in the Philippines. Therefore, to improve the educational system in the country, the Department of Education (DepEd) continuously implements innovations, particularly in science, where different programs and curricula introduce to appraise the educational standards. Educators have worked on different instructional materials to upgrade the quality of education. Various instructional materials need efficient and enjoyable learning and teaching engagement. In this generation, everything that one wants to know and get is just one click away. The education also must cope with the fast-changing world where everything revolves in the Digital World, so the Instructional Material also must be digital in form. Digital Game-Based Learning is a kind of method where students learn through mobile devices. In this study, the researchers developed Digital Game-Based Learning in teaching Physics topics such as sound, heat, and light using the ADDIE Model. The development of DGBL was evaluated by 120 Grade 7 students from one of the Laboratory Schools in Metro Manila. After series of development, the study revealed that the students strongly agree that the Digital Game-Based Learning in teaching Physics 7 is easy to use, efficient, appropriate and appealing, relevant, have correct procedures, the contents are appropriate, there are organization and presentation of the material, and the activities are enjoyable. However, there are still problems encountered like the inability to have their android phone for Digital Game-Based Learning.
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