关于支持帕金森病患者:i-Prognosis个性化游戏套件设计方法

S. Dias, E. Konstantinidis, J. Diniz, P. Bamidis, V. Charisis, S. Hadjidimitriou, M. Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, K. Dimitropoulos, N. Grammalidis, L. Hadjileontiadis
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引用次数: 12

摘要

在过去几年中,在卫生保健干预部门中使用严肃游戏的情况迅速增长,然而,在如何将这些类型的干预措施用于帕金森病(PD)的管理方面的理解仍然存在差距。针对PD领域的智能早期检测和干预,个性化游戏套件(PGS)设计过程方法作为H2020 i-PROGNOSIS项目的一部分提出,该项目将不同的严肃游戏整合到一个统一的平台上(即ExerGames, DietaryGames, EmoGames和手写/语音游戏)。从方法论的角度来看,为了便于14个游戏场景、系统界面和PD上下文的可视化,本文采用了故事板技术。总的来说,PGS的实现为建立一个旨在改善运动和非运动症状的整体框架奠定了基础,以便告知卫生保健提供者和政策制定者将其纳入PD的常规管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On Supporting Parkinson's Disease Patients: The i-Prognosis Personalized Game Suite Design Approach
The use of serious games in health care interventions sector has grown rapidly in the last years, however, there is still a gap in the understanding on how these types of interventions are used for the management of the Parkinson Disease (PD), in particular. Targeting intelligent early detection and intervention in PD area, the Personalized Game Suite (PGS) design process approach is presented as part of the H2020 i-PROGNOSIS project that introduces the integration of different serious games in a unified platform (i.e., ExerGames, DietaryGames, EmoGames, and Handwriting/Voice Games). From the methodological point of view, to facilitate the visualization of 14 game-scenarios, the system interface and the PD contexts, the storyboarding technique was adopted here. Overall, the realization of the PGS sets the basis for establishing a holistic framework that could aim at improving motor and non-motor symptoms, in order to inform health care providers and policy makers for its inclusion in routine management for PD.
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