GAMEOP:游戏行业的软件质量管理方法

Ayushi Teotia, Shelly Garg
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引用次数: 0

摘要

软件开发生命周期一直是软件工程中至关重要的一部分,随着技术的进步,决定合适的方法已经成为一项必不可少的任务;因此,权衡每种模式的利弊是至关重要的。随着生活方方面面的数字化,甚至游戏的开发也受到了最大的功能、预算和时间限制。本文引用了软件开发方法论的详细研究,并提出了游戏开发生命周期的理论和混合模型GAMEOP,以扩展开发过程,合并开发的每个阶段,并快速构建模块,确保软件质量管理过程和用户需求同时进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GAMEOP: Software Quality Management Approach for Gaming Industry
The Software Development Lifecycle has been a crucial and vital part of Software Engineering, and with the advancements in technology is has become an essential task to decide on a suitable methodology; hence it is crucial to weigh the pros and cons of each model. With the digitalization of every aspect of life, even games are developed with utmost features and budget and time constraints. This paper cites the detailed study of Software Development Methodology along with a proposed theoretical and hybrid model GAMEOP for Game Development Lifecycle to scale up the development procedure that incorporates each phase of the development and rapidly builds modules that ensure the software quality management process and user needs at the same time.
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