基于运动学的运动识别算法在文化旅游中的应用

Jinghua Yu, Qing Wang, Hong Chen
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引用次数: 2

摘要

随着人们生活水平的提高,文化旅游已经成为人们享受日常娱乐的主要方式之一。为了丰富文化旅游过程中的数字娱乐体验,以新颖有趣的方式促进传统文化传播,我们研究了基于整体身体部位特征的人体运动识别算法和基于Kinect获取的骨骼数据的关节空间局部约束特征。我们设计了以中国敦煌壁画文化为主题的姿态模拟游戏,并开发了体感互动机硬件设施,方便体验。本游戏充分发挥了数字体感互动体验的作用。用户在参与过程中可以充分调动身体的主观能动性,贴近传统文化,为文化旅游活动提供新的体验模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Kinect-based Motion Recognition Algorithm in Cultural Tourism
With the improvement of people's living standards, cultural tourism has become one of the main ways for people to enjoy daily entertainment. In order to enrich the digital entertainment experience in the process of cultural tourism and promote traditional cultural communication in a novel and interesting way, we studied the human motion recognition algorithm based on the global body part features and the joint space local constraint features based on the bone data obtained by Kinect,. We designed a pose simulation game with the theme of Dunhuang mural culture in China, and developed a somatosensory interactive machine hardware facility for convenient experience. This game has fully played the role of digital somatosensory interactive experience. Users can fully mobilize the subjective initiative of the body in the process of participation, and get close to traditional culture, providing a new experience mode for cultural tourism activities.
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