{"title":"粒子群算法在棋类游戏中的应用","authors":"João A. Duro, José Valente de Oliveira","doi":"10.1109/CEC.2008.4631299","DOIUrl":null,"url":null,"abstract":"To the best of the authorspsila knowledge this paper investigates for the first time the applicability of particle swarm optimization (PSO) to a chess player agent endowing it with learning abilities, i.e. allowing the agent to improve its performance based on its experience.","PeriodicalId":328803,"journal":{"name":"2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence)","volume":"64 10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Particle swarm optimization applied to the chess game\",\"authors\":\"João A. Duro, José Valente de Oliveira\",\"doi\":\"10.1109/CEC.2008.4631299\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To the best of the authorspsila knowledge this paper investigates for the first time the applicability of particle swarm optimization (PSO) to a chess player agent endowing it with learning abilities, i.e. allowing the agent to improve its performance based on its experience.\",\"PeriodicalId\":328803,\"journal\":{\"name\":\"2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence)\",\"volume\":\"64 10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2008.4631299\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2008.4631299","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Particle swarm optimization applied to the chess game
To the best of the authorspsila knowledge this paper investigates for the first time the applicability of particle swarm optimization (PSO) to a chess player agent endowing it with learning abilities, i.e. allowing the agent to improve its performance based on its experience.