MARBLE:使用分布式BLE信标基础设施的移动增强现实

Chong Shao, Bashima Islam, S. Nirjon
{"title":"MARBLE:使用分布式BLE信标基础设施的移动增强现实","authors":"Chong Shao, Bashima Islam, S. Nirjon","doi":"10.1109/IoTDI.2018.00016","DOIUrl":null,"url":null,"abstract":"This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.","PeriodicalId":149725,"journal":{"name":"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure\",\"authors\":\"Chong Shao, Bashima Islam, S. Nirjon\",\"doi\":\"10.1109/IoTDI.2018.00016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.\",\"PeriodicalId\":149725,\"journal\":{\"name\":\"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-04-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IoTDI.2018.00016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IoTDI.2018.00016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

摘要

本文介绍了MARBLE,这是一种移动增强现实系统,它使用一组现成的、低功耗、存储和带宽受限的蓝牙低功耗(BLE)信标作为基础设施。MARBLE有效地存储和广播3D对象的最小视觉信息,并帮助定位移动观看者,他们在环境中行走时接收,渲染和体验这些3D虚拟对象,佩戴增强现实耳机或通过智能手机观看。与其他常见的室内AR系统相比,MARBLE消耗的计算资源更少,可以在很长一段时间内存储和广播3D物体和形状数据,不需要在场景中放置预定义的纹理模式来进行相机姿态估计,并且对相机捕获质量不太敏感。我们进行了一项用户研究,以证明MARBLE能够捕捉徒手手势,当重播时,用户可以看到虚拟化身在3D环境中实时执行手势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure
This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信