{"title":"MARBLE:使用分布式BLE信标基础设施的移动增强现实","authors":"Chong Shao, Bashima Islam, S. Nirjon","doi":"10.1109/IoTDI.2018.00016","DOIUrl":null,"url":null,"abstract":"This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.","PeriodicalId":149725,"journal":{"name":"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure\",\"authors\":\"Chong Shao, Bashima Islam, S. Nirjon\",\"doi\":\"10.1109/IoTDI.2018.00016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.\",\"PeriodicalId\":149725,\"journal\":{\"name\":\"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-04-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IoTDI.2018.00016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE/ACM Third International Conference on Internet-of-Things Design and Implementation (IoTDI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IoTDI.2018.00016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure
This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.