基于增强现实的学习对象设计的OARA方法,大学经验

Wilma Gavilanes López, Blanca Rocio Cuji, Sandra Lucrecia Carrillo Rios, Maria Jose Abasolo
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引用次数: 0

摘要

这场大流行病改变了世界各地的高等教育,需要越来越多的资源以一种简单、免费、互动和激励的方式向整个教育界开放。本研究分析了计算机教学职业的大学生作为内容设计师和安巴托技术大学人文科学与教育学院第一学期的学生作为信息消费者的学术实验,在这种情况下,我们试图确定使用增强现实学习对象(OARA)设计方法的优势,用于所有内容的构建和编辑,直到其出版。实施后,运用TAM模型对所使用资源的技术接受程度进行分析。统计数据显示,使用AR学习对象唤醒了对资源使用的高度接受和动机,以及通过移动设备访问的便利性,有用性和相关性使得学术学习得到改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
OARA Methodology for designing of Learning Objects with Augmented Reality, University Experience
The pandemic has transformed higher education around the world, requiring resources that are increasingly accessible to the entire educational community in an easy, free, interactive and motivating way.This research analyzes an academic experimentation with university students of the Computer Teaching Career as content designers and students of the first semesters of the Faculty of Human Sciences and Education of the Technical University of Ambato, as consumers of information, in this context we sought to identify the advantages of using a methodology of design of Learning Objects with Augmented Reality (OARA), for the construction and editing of all the content until its publication, after the implementation, the TAM Model was applied to analyze the level of technological acceptance of the resource used.Statistical data show that the use of learning objects with AR has awakened a high degree of acceptance and motivation for the use of the resource, as well as the ease of access through mobile devices, usefulness and relevance has allowed an improvement in academic learning.
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