空间能力对沉浸式三维绘图的影响

Mayra Donaji Barrera Machuca, W. Stuerzlinger, P. Asente
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引用次数: 37

摘要

虚拟现实(VR)头戴式耳机使大众可以沉浸式3D绘图。然而,与2D绘图相比,额外维度的存在使得VR中的素描具有挑战性,因为在所有三个维度中创建精确的笔画,对用户的感知、运动和空间技能提出了更高的要求。用户面临的另一个挑战是创建准确的形状,其中笔画相对于之前的笔画定位正确,因为他们可能需要使用不同的视角来计划下一步的手部运动。在本文中,我们分析了不同空间能力的用户在VR中绘画时的行为。我们的研究结果表明,不同类型的行为会影响草图的不同方面。我们还发现,用户的空间能力会影响绘图的形状,但不会影响线条的精度。最后,对三维绘图界面的设计提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Spatial Ability on Immersive 3D Drawing
Virtual Reality (VR) headsets have made immersive 3D drawing available to the general public. However, compared to 2D drawing, the presence of an additional dimension makes sketching in VR challenging, since creating precise strokes that are positioned as intended in all three dimensions imposes higher demands on the users' perception, motor and spatial skills. Another challenge users face is creating accurate shapes in which strokes are positioned correctly relative to previous ones, as they may need to use different views to plan their next hand movement. In this paper, we analyze the behaviours of users with different spatial abilities while drawing in VR. Our results indicate that there are different types of behaviours that affect different aspects of the sketches. We also found that the user's spatial ability affects the shape of the drawing, but not the line precision. Finally, we give recommendations for designing 3D drawing interfaces.
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