将雷曼定律应用于游戏进化

Timo Nummenmaa, Annakaisa Kultima, Kati Alha, T. Mikkonen
{"title":"将雷曼定律应用于游戏进化","authors":"Timo Nummenmaa, Annakaisa Kultima, Kati Alha, T. Mikkonen","doi":"10.1145/2501543.2501546","DOIUrl":null,"url":null,"abstract":"Computer games are a genre of software systems that in many ways differs from more traditional applications. In particular, when designing games, the end result of game development resembles work of art rather than that of engineering, emphasizing the need for creativity and artistic abilities. However, as technology, tools, methods, and artifacts that are used in the development of games are to a large extent similar to those used in the development of more traditional system, games should conform to the basic laws of software, including software evolution. In this paper, we reflect the principles of software evolution distilled by Manny Lehman in the form of laws of software evolution to the game domain. We present how the laws can be interpreted and applied in games projects, and argue that many of the laws apply to many games, but not all laws apply to all games. The way the game is evolved especially has an effect on the applicable laws as changes in games can be emerging, reactive or pre-planned.","PeriodicalId":321820,"journal":{"name":"International Workshop on Principles of Software Evolution","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Applying lehman's laws to game evolution\",\"authors\":\"Timo Nummenmaa, Annakaisa Kultima, Kati Alha, T. Mikkonen\",\"doi\":\"10.1145/2501543.2501546\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer games are a genre of software systems that in many ways differs from more traditional applications. In particular, when designing games, the end result of game development resembles work of art rather than that of engineering, emphasizing the need for creativity and artistic abilities. However, as technology, tools, methods, and artifacts that are used in the development of games are to a large extent similar to those used in the development of more traditional system, games should conform to the basic laws of software, including software evolution. In this paper, we reflect the principles of software evolution distilled by Manny Lehman in the form of laws of software evolution to the game domain. We present how the laws can be interpreted and applied in games projects, and argue that many of the laws apply to many games, but not all laws apply to all games. The way the game is evolved especially has an effect on the applicable laws as changes in games can be emerging, reactive or pre-planned.\",\"PeriodicalId\":321820,\"journal\":{\"name\":\"International Workshop on Principles of Software Evolution\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-08-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Workshop on Principles of Software Evolution\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2501543.2501546\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Workshop on Principles of Software Evolution","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2501543.2501546","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

电脑游戏是一种软件系统,在许多方面不同于传统的应用程序。特别是在设计游戏时,游戏开发的最终结果更像是艺术作品,而不是工程作品,强调对创造力和艺术能力的需求。然而,由于游戏开发中使用的技术、工具、方法和工件在很大程度上与更传统的系统开发中使用的技术、工具、方法和工件相似,所以游戏应该遵循软件的基本规律,包括软件进化。本文将Manny Lehman提炼的软件进化原理以软件进化规律的形式反映到游戏领域。我们将阐述这些法则在游戏项目中的解释和应用,并指出许多法则适用于许多游戏,但并非所有法则都适用于所有游戏。游戏发展的方式尤其会对适用法则产生影响,因为游戏中的变化可能是新出现的、反应性的或预先计划好的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying lehman's laws to game evolution
Computer games are a genre of software systems that in many ways differs from more traditional applications. In particular, when designing games, the end result of game development resembles work of art rather than that of engineering, emphasizing the need for creativity and artistic abilities. However, as technology, tools, methods, and artifacts that are used in the development of games are to a large extent similar to those used in the development of more traditional system, games should conform to the basic laws of software, including software evolution. In this paper, we reflect the principles of software evolution distilled by Manny Lehman in the form of laws of software evolution to the game domain. We present how the laws can be interpreted and applied in games projects, and argue that many of the laws apply to many games, but not all laws apply to all games. The way the game is evolved especially has an effect on the applicable laws as changes in games can be emerging, reactive or pre-planned.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信