差分体积渲染:流动画的快速体积可视化技术

Han-Wei Shen, Christopher R. Johnson
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引用次数: 90

摘要

我们提出了一种直接体绘制算法来加速流可视化的体动画。使用连续模拟时间步之间的数据一致性来避免从那些保留分配给前一图像的颜色值的像素投射光线。该算法计算一系列三维体模拟数据之间的差分信息。在每个时间步,利用差分信息计算需要更新的像素的位置,并利用光线投射方法产生更新后的图像。我们用计算生物电和流体动力学应用的模拟数据说明微分体绘制算法的实用性和速度。对于包含数十万个数据点的模型,我们可以使用低成本的单处理器工作站实现可观的磁盘空间节省和近乎实时的3D流渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Differential volume rendering: a fast volume visualization technique for flow animation
We present a direct volume rendering algorithm to speed up volume animation for flow visualizations. Data coherency between consecutive simulation time steps is used to avoid casting rays from those pixels retaining color values assigned to the previous image. The algorithm calculates the differential information among a sequence of 3D volumetric simulation data. At each time step the differential information is used to compute the locations of pixels that need updating and a ray-casting method as utilized to produce the updated image. We illustrate the utility and speed of the differential volume rendering algorithm with simulation data from computational bioelectric and fluid dynamics applications. We can achieve considerable disk-space savings and nearly real-time rendering of 3D flows using low-cost, single processor workstations for models which contain hundreds of thousands of data points.<>
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