现实世界的成就系统

Tonio Triebel, S. Schnaufer, B. Guthier, Hendrik Lemelson, W. Effelsberg
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引用次数: 0

摘要

我们提出了一个获取、维护和交流现实世界成就的系统。这个概念是基于在线娱乐系统,如微软的XBox Live或虚拟世界,如魔兽世界。系统设计的核心是成就定义和个人进步的全球数据库。重点放在跟踪成就相关行动的灵活性和获得成就的即时通知上。我们已经在一个重要的国际会议上测试了我们的系统,并得出结论,我们的方法适合于执行一个真实世界的成就系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A real-world achievement system
We propose a system for the acquisition, maintenance, and communication of Real-World Achievements. The concept is based on online entertainment systems like Microsoft's XBox Live or virtual worlds like World of Warcraft. The system design is centered around a global database of achievement definitions and individual progress. Focus is put on flexibility to track achievement-related actions and instantaneous notification of obtained achievements. We have tested our system at a major international conference, and conclude that our approach is suitable for implementing a Real World Achievement System.
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