连接定量和定性数字体验测试

Ranjitha Kumar
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摘要

数字用户体验是现代通信和商业的支柱;围绕优化数字设计,出现了价值数十亿美元的产业。使用分析和A/B测试解决方案允许增长黑客定量计算关键用户旅程的转换,而用户体验(UX)测试平台使UX研究人员能够定性地分析可用性和品牌感知。尽管这些工作流程都在追求同样的目标——产生更好的用户体验——但定量测试和定性测试之间的鸿沟很大:它们涉及不同的涉众,依赖于不同的方法、预算、数据流和软件工具。这种差距掩盖了创建一个整体优化数字体验的单一平台的机会:使用定量方法来发现什么和多少,并使用定性分析来理解原因。这样的平台可以监控转换渠道,识别异常行为,拦截表现出这些行为的实时用户,并在现场征求明确的反馈。这种反馈可以采取多种形式:调查反馈、参与者执行任务的屏幕录音、有声思考音频等等。通过结合来自多个用户的数据并关联不同类型的反馈,该平台不仅能够呈现出特定的转化渠道受到影响的见解,还能够呈现出导致用户行为变化的假设。然后,该平台可以根据观察到的行为在野外发生的频率对这些见解进行排序,使用大规模分析来将小规模UX测试的结果置于上下文中。为此,十年来的研究一直集中在交互挖掘上:一套从数字制品中捕获交互和设计数据的技术,并将这些多模态数据流聚合成结构化的表示,连接定量和定性的经验测试[1-4]。在用户会话期间,交互挖掘系统记录用户交互(例如,点击,滚动,文本输入),屏幕截图和渲染时数据结构(例如,网站dom,本机应用程序视图层次结构)。一旦捕获,这些数据流将被对齐并组合成用户跟踪,用户交互序列由其UI目标[5]的设计数据语义化。这些轨迹的结构为组成定量和定性方法提供了新的工作流程,为优化数字体验构建了统一的平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bridging Quantitative and Qualitative Digital Experience Testing
Digital user experiences are a mainstay of modern communication and commerce; multi-billion dollar industries have arisen around optimizing digital design. Usage analytics and A/B testing solutions allow growth hackers to quantitatively compute conversion over key user journeys, while user experience (UX) testing platforms enable UX researchers to qualitatively analyze usability and brand perception. Although these workflows are in pursuit of the same objective - producing better UX - the gulf between quantitative and qualitative testing is wide: they involve different stakeholders, and rely on disparate methodologies, budget, data streams, and software tools. This gap belies the opportunity to create a single platform that optimizes digital experiences holistically: using quantitative methods to uncover what and how much and qualitative analysis to understand why. Such a platform could monitor conversion funnels, identify anomalous behaviors, intercept live users exhibiting those behaviors, and solicit explicit feedback in situ. This feedback could take many forms: survey responses, screen recordings of participants performing tasks, think-aloud audio, and more. By combining data from multiple users and correlating across feedback types, the platform could surface not just insights that a particular conversion funnel had been affected, but hypotheses about what had caused the change in user behavior. The platform could then rank these insights by how often the observed behavior occurred in the wild, using large-scale analytics to contextualize the results from small-scale UX tests. To this end, a decade of research has focused on interaction mining: a set of techniques for capturing interaction and design data from digital artifacts, and aggregating these multimodal data streams into structured representations bridging quantitative and qualitative experience testing[1-4]. During user sessions, interaction mining systems record user interactions (e.g., clicks, scrolls, text input), screen captures, and render-time data structures (e.g., website DOMs, native app view hierarchies). Once captured, these data streams are aligned and combined into user traces, sequences of user interactions semanticized by the design data of their UI targets [5]. The structure of these traces affords new workflows for composing quantitative and qualitative methods, building toward a unified platform for optimizing digital experiences.
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