玩家能否通过玩《英雄联盟》获得归属感?

V. Scholtes, Mirte van Hout, Louise van Koppen
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引用次数: 7

摘要

本文研究了玩《英雄联盟》与归属感水平之间的关系。首先,研究了玩家与非玩家之间的差异。其次,分析了预制团队玩家与单人玩家在归属感上的差异。为了调查这一点,我们在Facebook和其他《英雄联盟》在线平台上发布了一份包含《英雄联盟》问题和归属感测量的问卷。首先,参与者被分为玩家组和非玩家组。随后,玩家组被划分为单人状态和预先制作的团队状态。为了比较各组,进行了两个独立样本t检验。结果显示,玩家和非玩家之间的归属感水平没有显著差异。然而,结果表明,预制团队玩家的归属感水平显著高于单人玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can People Develop a Sense of Belonging ThroughPlaying League of Legends?
This paper investigates the relation between playing League of Legends and levels of sense of belonging. Firstly, the differences between players and non-players are studied. Secondly, the difference in sense of belonging between premade team and solo players is examined. To investigate this, a questionnaire containing questions about League of Legends and a measure of sense of belonging was posted on Facebook and on several online League of Legends platforms. Firstly, participants were assigned to either the player or non-player group. Subsequently, the player group was divided into a solo and pre-made team condition. In order to compare the groups, two independent samples t-tests were performed. The results do not show a significant difference in levels of sense of belonging between players and non-players. However, the results indicate that pre-made team players have a significantly higher level of sense of belonging than solo players.
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