{"title":"不只是桌子:模拟游戏作为计算平台","authors":"John T. Murray","doi":"10.1145/3402942.3402974","DOIUrl":null,"url":null,"abstract":"Analog game platforms are more than just individual material objects as the platform studies methodology would argue. Platform studies affords a medium specific analysis connecting media to its cultural implications through close examinations of modular material components that influence the interactions and creation of media made on a specific hardware or software platform. This paper uses the examples of Dungeons & Dragons and Magic: the Gathering to conceptualize analog game platforms in a way that complicates the construction of platforms.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"More Than Just the Table: Analog Games as Computational Platforms\",\"authors\":\"John T. Murray\",\"doi\":\"10.1145/3402942.3402974\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Analog game platforms are more than just individual material objects as the platform studies methodology would argue. Platform studies affords a medium specific analysis connecting media to its cultural implications through close examinations of modular material components that influence the interactions and creation of media made on a specific hardware or software platform. This paper uses the examples of Dungeons & Dragons and Magic: the Gathering to conceptualize analog game platforms in a way that complicates the construction of platforms.\",\"PeriodicalId\":421754,\"journal\":{\"name\":\"Proceedings of the 15th International Conference on the Foundations of Digital Games\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3402942.3402974\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3402974","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
模拟游戏平台不仅仅是平台研究方法论所主张的单个物质对象。平台研究通过对影响在特定硬件或软件平台上制作的媒体的交互和创造的模块化材料组件的仔细检查,将媒体与其文化含义联系起来,提供了一种媒体特定分析。本文以《龙与地下城》和《Magic: the Gathering》为例,以一种复杂的平台构建方式来概念化模拟游戏平台。
More Than Just the Table: Analog Games as Computational Platforms
Analog game platforms are more than just individual material objects as the platform studies methodology would argue. Platform studies affords a medium specific analysis connecting media to its cultural implications through close examinations of modular material components that influence the interactions and creation of media made on a specific hardware or software platform. This paper uses the examples of Dungeons & Dragons and Magic: the Gathering to conceptualize analog game platforms in a way that complicates the construction of platforms.