利用虚拟现实数据和光线追踪技术模拟人体动态运动的雷达横截面

A. Singh, S. S. Ram, S. Vishwakarma
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引用次数: 11

摘要

动态人体运动的雷达回波通常使用基于原始的技术建模。虽然该方法计算简单,在生成人体微多普勒特征时具有相当的精度,但在预测人体雷达截面(RCS)时,特别是在高频时,它是不可靠的。另一方面,射回射线法是精确测量人体RCS的有效方法。然而,它只针对人类的一个方面或姿势进行了研究。在这项工作中,我们提出了一种将虚拟现实数据与射击和弹跳射线(SBR)技术相结合的方法来模拟动态人体运动的雷达横截面。我们将每一帧人体运动捕获数据转换为人体的多网格结构,然后结合SBR技术计算得到的RCS。用24GHz的测量数据验证了仿真结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulation of the radar cross-section of dynamic human motions using virtual reality data and ray tracing
Radar returns from dynamic human motions are usually modeled using primitive based techniques. While the method is computationally simple and reasonably accurate in generating micro-Doppler signatures of humans, it is unreliable for predicting the radar cross-section (RCS) of the human especially at high frequencies. On the other hand, the shooting and bouncing ray method is effective for accurately measuring the RCS of humans. However, it has been carried out for only a single aspect or posture of the human. In this work, we present a method to simulate the radar cross-section of dynamic human motions across multiple postures by combining virtual reality data with shooting and bouncing ray (SBR) techniques. We convert each frame of human motion capture data to a poly-mesh structure of a human body and then incorporate the SBR technique for computing the resulting RCS. We verify the simulated results with measurement data at 24GHz.
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