{"title":"槌球的用户可记录非玩家角色","authors":"M. McCahill, Liz Wendland, Peter Moore","doi":"10.1109/C5.2007.31","DOIUrl":null,"url":null,"abstract":"Visually rich, immersive multi-user environments are commonly used for entertainment and online socializing. However, growing attention is being given to education and simulations for training using these immersive \"game-oriented\" technologies. In this paper, we describe extensions to Croquet facilitating the recording and playback of avatar interactions in 3D multi-user spaces. Applications of recordable user-controlled avatars include creation of Non-Player Characters (NPCs), and recording/playback of social interactions for education, such as foreign language instructional environments. By combining a set of user- controlled avatar gestures with live and pre-recorded avatars in a 3D Croquet space, we can create a virtual laboratory for users to practice both language and the social gestures which go with the language - and then replay the actions to both analyze the interactions and try different viewpoints and roles.","PeriodicalId":355191,"journal":{"name":"Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 '07)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"User-Recordable Non-Player Characters for Croquet\",\"authors\":\"M. McCahill, Liz Wendland, Peter Moore\",\"doi\":\"10.1109/C5.2007.31\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visually rich, immersive multi-user environments are commonly used for entertainment and online socializing. However, growing attention is being given to education and simulations for training using these immersive \\\"game-oriented\\\" technologies. In this paper, we describe extensions to Croquet facilitating the recording and playback of avatar interactions in 3D multi-user spaces. Applications of recordable user-controlled avatars include creation of Non-Player Characters (NPCs), and recording/playback of social interactions for education, such as foreign language instructional environments. By combining a set of user- controlled avatar gestures with live and pre-recorded avatars in a 3D Croquet space, we can create a virtual laboratory for users to practice both language and the social gestures which go with the language - and then replay the actions to both analyze the interactions and try different viewpoints and roles.\",\"PeriodicalId\":355191,\"journal\":{\"name\":\"Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 '07)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-01-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 '07)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/C5.2007.31\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 '07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/C5.2007.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visually rich, immersive multi-user environments are commonly used for entertainment and online socializing. However, growing attention is being given to education and simulations for training using these immersive "game-oriented" technologies. In this paper, we describe extensions to Croquet facilitating the recording and playback of avatar interactions in 3D multi-user spaces. Applications of recordable user-controlled avatars include creation of Non-Player Characters (NPCs), and recording/playback of social interactions for education, such as foreign language instructional environments. By combining a set of user- controlled avatar gestures with live and pre-recorded avatars in a 3D Croquet space, we can create a virtual laboratory for users to practice both language and the social gestures which go with the language - and then replay the actions to both analyze the interactions and try different viewpoints and roles.