Ke-Yu Chen, Kent Lyons, Sean White, Shwetak N. Patel
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引用次数: 187
摘要
虽然近年来在可穿戴计算方面取得了很大进展,但输入技术仍然是一个关键的挑战。在本文中,我们介绍了uTrack,一种利用磁场(MF)传感将拇指和手指转换成3D输入系统的技术。使用者在手指背面佩戴一对磁力计,在拇指背面贴上永磁体。通过在手指间移动拇指,我们获得了一个连续的输入流,可以用于3D指向。具体来说,我们的新算法直接从传感器读数计算磁铁的3D位置和倾斜角度。我们对uTrack作为输入设备进行了评估,显示出在3D空间中平均跟踪精度为4.84 mm -足以进行微妙的交互。我们还演示了一个实时原型和示例应用程序,允许用户使用3D手指输入与计算机交互。
While much progress has been made in wearable computing in recent years, input techniques remain a key challenge. In this paper, we introduce uTrack, a technique to convert the thumb and fingers into a 3D input system using magnetic field (MF) sensing. A user wears a pair of magnetometers on the back of their fingers and a permanent magnet affixed to the back of the thumb. By moving the thumb across the fingers, we obtain a continuous input stream that can be used for 3D pointing. Specifically, our novel algorithm calculates the magnet's 3D position and tilt angle directly from the sensor readings. We evaluated uTrack as an input device, showing an average tracking accuracy of 4.84 mm in 3D space - sufficient for subtle interaction. We also demonstrate a real-time prototype and example applications allowing users to interact with the computer using 3D finger input.