一种基于简化物理动画的碰撞检测与响应方案

Y. P. Atencio, Claudio Esperança, P. R. Cavalcanti, Antonio A. F. Oliveira
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引用次数: 7

摘要

本文描述了一个用于刚性和可变形物体的物理动画系统。它们被表示为由线性约束连接的粒子组,而Verlet积分器用于运动计算。与传统方法不同,我们无需显式计算方向矩阵,扭矩或惯性张量即可完成物理模拟。我们工作的主要贡献与系统处理碰撞的方式有关,系统对可变形体和刚体采用不同的方法。特别是,我们展示了使用GJK算法[9]和边界球层次结构的碰撞检测如何与Jakobsen[14]描述的基于投影的碰撞响应技术相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Collision Detection and Response Scheme for Simplified Physically Based Animation
In this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm [9] and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen [14].
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