支持识字过程的严肃游戏工具

Fabiana Lorenzi, Lucas Curtinaz Dumer, Rafael Freitas Vernetti, Diego S. Pereira, Eliseo Reategui, D. Epstein
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引用次数: 1

摘要

在教学过程中使用技术的情况不断增加。例如,在识字的过程中,不同的学习对象被开发出来。读写能力可以被定义为在日常生活的各个方面使用语言获取、构建和传达意义的能力和信心。然而,经常发现学生在写作和阅读方面有困难。严肃游戏是一种帮助学生学习的技术。它们提供了一个有趣的环境,激发了学生的兴趣,并激励他探索、研究和反思所呈现的内容。本章介绍了三个为帮助学生阅读和理解课文而开发的严肃游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games Tools to Support the Literacy Process
The use of technologies in the teaching-learning process is constantly growing. In the process of literacy, for example, different learning objects have been developed. Literacy may be defined as the ability and confidence to engage with language to acquire, construct, and communicate meaning in all aspects of daily living. However, it is usual to find students with difficulties in writing and reading. Serious games are a kind of technology that has emerged to help students in the learning process. They present a playful environment that spark the interest of the student and motivates him to explore, research, and reflect on the content presented. This chapter presents three serious games developed to support students in the reading and comprehension of text.
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