建立一个更好的老鼠迷宫

J. Enright, John D. Faben
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引用次数: 0

摘要

《Mouse Maze》是一款关于Squeaky的Flash游戏,这是一只老鼠,它必须使用简单的确定性规则在网格子集中导航,这自然会推广到带有一些有趣的混乱动态的任意图形的游戏中。我们展示了一些进化算法的结果,这些算法生成的图形有效地将Squeaky困在迷宫中很长一段时间,以及一些关于他可以被困多长时间的理论结果。然后我们讨论如果吱吱不会数数会发生什么,并提出了该领域的一些开放问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building a Better Mouse Maze
Mouse Maze is a Flash game about Squeaky, a mouse who has to navigate a subset of the grid using a simple deterministic rule, which naturally generalises to a game on arbitrary graphs with some interesting chaotic dynamics. We present the results of some evolutionary algorithms which generate graphs which effectively trap Squeaky in the maze for long periods of time, and some theoretical results on how long he can be trapped. We then discuss what would happen to Squeaky if he couldn't count, and present some open problems in the area.
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