在数字绘画中集成绘图工具和行为建模

E. Tzafestas
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引用次数: 21

摘要

我们的目标是将需要手灵巧性的传统艺术媒介(如绘画)与智能系统技术相结合,从而约束和滋养这种灵巧性。为此,我们正在试验特殊的笔刷工具,在传统绘画的基础上提供涉及信息处理和行为建模的可能性。在这项工作中,我们将引入一个行为模型作为我们的画笔的颜色处理特征。更准确地说,我们使用了一种调节机制,这种机制在其他地方已经被证明可以解决人工蚂蚁社会中的一个典型问题,即在画布上分配颜色。我们的绘图工具,称为“AntBrush”,通过在画布上挑选和沉积颜色来调节自己的颜色数量,从而在绘图过程中创建可控的颜色多样性。通过在线控制笔刷的参数,可以实现不同的颜色效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating drawing tools with behavioral modeling in digital painting
Our goal is to integrate traditional artistic media that demand hand dexterity (such as drawing) with intelligent systems techniques that may both constrain and nourish this dexterity. To this end we are experimenting with special brush tools that on top of traditional drawing provide possibilities that involve information processing and behavioral modeling. In this work, we are introducing a behavioral model as a color processing feature of our brush. More precisely, we use a regulation mechanism, that has been shown elsewhere to solve a typical problem in artificial ant societies, to distribute color on the drawing canvas. Our drawing tool, called “AntBrush”, manages to create controlled color variety during drawing by regulating its own quantity of color through picking and depositing color on the canvas. Different color effects are possible by controlling the brush's parameters on line.
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