基于沉浸式虚拟学习环境的学习分析系统设计

Donna Russell, Steven E. Wallis
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引用次数: 5

摘要

本章的目的是开发一个评估教育游戏学习的模板。在这种情况下,游戏被称为3D沉浸式虚拟学习环境。基于问题的学习是IVLE的设计模板,因为它使学习者参与已被证明可以鼓励高级基于问题的学习的定义学习行为。由于这种整体设计过程,本章中提出的学习分析系统是一个集成系统,可以与P-12教育计划联系起来,增强他们的传统计划,为学生提供替代的教学程序,替代的学习过程,以及基于标准但更个性化的学习评估,从而取代过时的学习评估模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments
The purpose of this chapter is to develop a template for the evaluation of learning in an educational game. In this case, gaming is referred to as 3D immersive virtual learning environments. Problem-based learning is the design template for the IVLE as it engages learners in defined learning behaviors that have been shown to encourage advanced problem-based learning. As a result of this holistic design procedure the learning analytic system proposed in this chapter is an integrated system that can be linked to P-12 educational programs augmenting their traditional programs and providing alternative instructional procedures, alternative learning processes for students and a standards-based but a more individualistic and thus viable assessment of learning to replace an outdated learning assessment model.
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