{"title":"基于深度图像渲染的合成视图匹配深度图超分辨率","authors":"Wei Hu, Gene Cheung, Xin Li, O. Au","doi":"10.1109/ICMEW.2012.111","DOIUrl":null,"url":null,"abstract":"In texture-plus-depth format of 3D visual data, texture and depth maps of multiple viewpoints are coded and transmitted at sender. At receiver, decoded texture and depth maps of two neighboring viewpoints are used to synthesize a desired intermediate view via depth-image-based rendering (DIBR). In this paper, to enable transmission of depth maps at low resolution for bit saving, we propose a novel super-resolution (SR) algorithm to increase the resolution of the received depth map at decoder to match the corresponding received high resolution texture map for DIBR. Unlike previous depth map SR techniques that only utilize the texture map of the same view 0 to interpolate missing depth pixels of view 0, we use texture maps of the same and neighboring viewpoints, 0 and 1, so that the error between the original texture map of view 1 and the synthesized image of view 1 (interpolated using texture and depth maps of view 0) can be used as a regularization term during depth map SR of view 0. Further, piecewise smoothness of the reconstructed depth map is enforced by computing only the lowest frequency coefficients in Graph based Transform (GBT) domain for each interpolated block. Experimental results show that our SR scheme out-performed a previous scheme by up to 1.7dB in synthesized view quality in PSNR.","PeriodicalId":385797,"journal":{"name":"2012 IEEE International Conference on Multimedia and Expo Workshops","volume":"235 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Depth Map Super-Resolution Using Synthesized View Matching for Depth-Image-Based Rendering\",\"authors\":\"Wei Hu, Gene Cheung, Xin Li, O. Au\",\"doi\":\"10.1109/ICMEW.2012.111\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In texture-plus-depth format of 3D visual data, texture and depth maps of multiple viewpoints are coded and transmitted at sender. At receiver, decoded texture and depth maps of two neighboring viewpoints are used to synthesize a desired intermediate view via depth-image-based rendering (DIBR). In this paper, to enable transmission of depth maps at low resolution for bit saving, we propose a novel super-resolution (SR) algorithm to increase the resolution of the received depth map at decoder to match the corresponding received high resolution texture map for DIBR. Unlike previous depth map SR techniques that only utilize the texture map of the same view 0 to interpolate missing depth pixels of view 0, we use texture maps of the same and neighboring viewpoints, 0 and 1, so that the error between the original texture map of view 1 and the synthesized image of view 1 (interpolated using texture and depth maps of view 0) can be used as a regularization term during depth map SR of view 0. Further, piecewise smoothness of the reconstructed depth map is enforced by computing only the lowest frequency coefficients in Graph based Transform (GBT) domain for each interpolated block. Experimental results show that our SR scheme out-performed a previous scheme by up to 1.7dB in synthesized view quality in PSNR.\",\"PeriodicalId\":385797,\"journal\":{\"name\":\"2012 IEEE International Conference on Multimedia and Expo Workshops\",\"volume\":\"235 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-07-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE International Conference on Multimedia and Expo Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMEW.2012.111\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE International Conference on Multimedia and Expo Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMEW.2012.111","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Depth Map Super-Resolution Using Synthesized View Matching for Depth-Image-Based Rendering
In texture-plus-depth format of 3D visual data, texture and depth maps of multiple viewpoints are coded and transmitted at sender. At receiver, decoded texture and depth maps of two neighboring viewpoints are used to synthesize a desired intermediate view via depth-image-based rendering (DIBR). In this paper, to enable transmission of depth maps at low resolution for bit saving, we propose a novel super-resolution (SR) algorithm to increase the resolution of the received depth map at decoder to match the corresponding received high resolution texture map for DIBR. Unlike previous depth map SR techniques that only utilize the texture map of the same view 0 to interpolate missing depth pixels of view 0, we use texture maps of the same and neighboring viewpoints, 0 and 1, so that the error between the original texture map of view 1 and the synthesized image of view 1 (interpolated using texture and depth maps of view 0) can be used as a regularization term during depth map SR of view 0. Further, piecewise smoothness of the reconstructed depth map is enforced by computing only the lowest frequency coefficients in Graph based Transform (GBT) domain for each interpolated block. Experimental results show that our SR scheme out-performed a previous scheme by up to 1.7dB in synthesized view quality in PSNR.