设计儿童建构游戏的数字互动指令

A. L. Christensen, M. M. Biskjaer
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引用次数: 4

摘要

虽然数字互动技术提供了创新的,很少探索的教学类型,传统的模拟纸质小册子仍然是儿童建筑游戏的主要教学形式。我们研究了与模拟小册子相比,风扇构建的数字互动指导原型如何影响儿童的构建游戏。我们在20名89岁的男孩中研究了两个乐高积木任务。10人在iPad上使用原型,10人在小册子上使用原型。采用基于认知负荷理论的准实验研究设计,我们发现两种建构游戏过程存在显著差异。拿着模拟手册的参与者反应更快、更流畅,而数字原型组更容易分心,更容易寻求帮助。我们提出了儿童建构游戏的数字互动指令的基本设计建议,即包括旋转功能,动画,速度控制,少量按钮和逼真的颜色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Digital Interactive Instructions for Children's Construction Play
Although digital interactive technology offers innovative, scarcely explored types of instruction, conventional analog paper booklets remain the main instruction format for children's construction play. We examined how a fan-built, digital interactive instructions prototype affected children's construction play compared to an analog booklet. We studied two LEGO building tasks among 20 eight-nine year-old boys. Ten used the prototype on an iPad, 10 the booklet. Using a quasi-experimental research design built on cognitive load theory, we found notable differences in the two construction play processes. Participants with the analog booklet had a faster, more fluent process, while the digital prototype group was more often distracted and seeking help. We propose basic design recommendations for digital interactive instructions for children's construction play, i.e., include a rotational feature, animations, pace control, few buttons, and realistic colors.
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