小鸡该什么时候过马路?-自动驾驶汽车博弈论-人类互动

Charles W. Fox, F. Camara, G. Markkula, R. Romano, R. Madigan, N. Merat
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引用次数: 52

摘要

自动驾驶汽车的局部控制已经得到了很好的理解[15],存在良好的近似,如非反应环境中的粒子过滤、化、映射和规划,这些近似利用了大量的计算能力来绘制样本,但复杂交互的人为因素接近解决方案。[16],尽管其与其他道路使用者NP-hard的确切解决方案尚未开发。非交互环境下的路径规划也有众所周知的易于处理的解决方案,如这一po- A-star算法。给定一条路线,定位和合成论文提出了一个初始的协商控制模型,然后就变成了一个类似于自动驾驶汽车和另一辆汽车在1959年通用汽车火鸟- iii无标志十字路口执行的任务,或者(等效地)与行人自动驾驶汽车[1]之间的任务,该自动驾驶汽车在无标志的十字路口(乱穿马路)使用电磁传感,使用离散跟踪道路内置的电线。这种路径遵循序贯博弈论。该模型的目的是作为一个系统,使用电线或SLAM,然后可以用sic框架进行扩展,以实现更现实和数据驱动的未来简单安全逻辑,以便在任何障碍扩展时停止车辆。该模型表明,当只有车辆在其路径上行驶时,任何距离传感器都可以检测到。位置用于表示意图,对于这个级别的“自动驾驶”的开源系统的最佳行为现在两个代理都必须包括非零概率的广泛可用[6]。使碰撞发生。相比之下,这表明这些车辆在与其他道路使用者互动时所面临的问题的扩展要困难得多,从而在未来降低这种可能性,例如制定和解决其他形式的问题。自动驾驶汽车没有信号和控制。不像大多数博弈论应用——在经济学中只需要处理无生命的物体、传感器和位置,主动车辆控制需要真实的地图。他们必须处理其他代理人,目前是人类司机和行人,最终是其他的人——我们提出并论证了一个新的解决方案概念,元策略收敛,适合于这项任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
When Should the Chicken Cross the Road? - Game Theory for Autonomous Vehicle - Human Interactions
Autonomous vehicle control is well understood for local- [15], good approximations exist such as particle �ltering, ization, mapping and planning in un-reactive environ- which make use of large compute power to draw samples ments, but the human factors of complex interactions near solutions. stood [16], and despite its exact solution being NP-hard with other road users are not yet developed. Route planning in non-interactive envi- ronments also has well known tractable solutions such as This po- the A-star algorithm. Given a route, localizing and con- sition paper presents an initial model for negotiation be- trol to follow that route then becomes a similar task to tween an autonomous vehicle and another vehicle at an that performed by the 1959 General Motors Firebird-III unsigned intersections or (equivalently) with a pedestrian self-driving car [1], which used electromagnetic sensing at an unsigned road-crossing (jaywalking), using discrete to follow a wire built into the road. Such path follow- sequential game theory. The model is intended as a ba- ing, using wires or SLAM, can then be augmented with sic framework for more realistic and data-driven future simple safety logic to stop the vehicle if any obstacle is extensions. The model shows that when only vehicle po- in its way, as detected by any range sensor. sition is used to signal intent, the optimal behaviors for open source systems for this level of `self-driving' are now both agents must include a non-zero probability of al- widely available [6]. lowing a collision to occur. In contrast, This suggests extensions to problems that these vehicles will face around interacting with other road users are much harder reduce this probability in future, such as other forms of both to formulate and solve. Autonomous vehicles do not signaling and control. Unlike most Game Theory appli- just have to deal with inanimate objects, sensors, and cations in Economics, active vehicle control requires real- maps. time selection from multiple equilibria with no history, They have to deal with other agents, currently human drivers and pedestrians and eventually other au- and we present and argue for a novel solution concept, meta-strategy convergence , suited to this task.
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