仅仅是因为暴力吗?暴力电子游戏内容、难度和竞争对攻击行为的影响

Christopher E. Hawk, Robert D. Ridge
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引用次数: 5

摘要

摘要先前关于暴力电子游戏中的暴力是否会导致随后的攻击性增加的研究结果喜忧参半。一些观察者质疑这些游戏的难度和/或竞争因素是否重要,但却被忽视了,这些因素也会影响攻击性。在目前的研究中,参与者(N = 408)玩一个暴力或非暴力的电子游戏,游戏有困难的也有简单的,他们在游戏中与另一个玩家竞争并获胜,竞争并失败,或者不与另一个玩家竞争。结果显示,参与者只有在玩了竞争性游戏后才会变得更具攻击性,而非竞争性游戏。暴力程度、输赢和游戏难度没有显著影响。这些结果支持了一个论断,即电子游戏中的竞争除了暴力内容和游戏难度外,还会对随后的攻击性产生独立且显著的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is It Only the Violence?: The Effects of Violent Video Game Content, Difficulty, and Competition on Aggressive Behavior
Abstract. The results of prior research investigating whether the violence in violent video games leads to increased subsequent aggression are mixed. Some observers question whether the difficulty and/or the competitive aspects of these games are important, but overlooked, factors that also affect aggression. In the present study, participants ( N = 408) played a violent or nonviolent video game that was either difficult or easy and in which they competed and won, competed and lost, or did not compete against another player. Results revealed that participants became more aggressive only after playing a competitive, as opposed to a noncompetitive, game. Level of violence, winning or losing, and game difficulty did not have any significant effect. These results support the assertion that competition in video games has an independent and significant effect on subsequent aggression beyond violent content and game difficulty.
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