使用组合体素和网格的交互式3D触觉雕刻

J. Williams, G. O'Neill, Won-sook Lee
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引用次数: 4

摘要

提出了一种实时仿真刚体雕刻的系统。该系统允许用户移动虚拟毛刺状工具,使用触觉设备雕刻对象。该工具在物体与物体相交时移除物体的刚性体积,并以3D形式显示结果。在我们的系统中,体积是用体素来表示的,但是用三角形网格来显示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive 3D haptic carving using combined voxels and mesh
We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.
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