{"title":"使用Loa指定和运行富图形组件","authors":"Olivier Beaudoux, Mickael Clavreul, Arnaud Blouin, Mengqian Yang, Olivier Barais, J. Jézéquel","doi":"10.1145/2305484.2305513","DOIUrl":null,"url":null,"abstract":"Interactive system designs often require the use of rich graphical components whose capabilities go beyond the set of widgets provided by GUI toolkits. The implementation of such rich graphical components require a high programming effort that GUI toolkits do not alleviate. In this paper, we propose the Loa framework that allows both the specification of rich graphical components and their integration within running interactive applications. We illustrate the specification and integration with the Loa framework as part of a global process for the design of interactive systems.","PeriodicalId":163033,"journal":{"name":"Engineering Interactive Computing System","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Specifying and running rich graphical components with Loa\",\"authors\":\"Olivier Beaudoux, Mickael Clavreul, Arnaud Blouin, Mengqian Yang, Olivier Barais, J. Jézéquel\",\"doi\":\"10.1145/2305484.2305513\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interactive system designs often require the use of rich graphical components whose capabilities go beyond the set of widgets provided by GUI toolkits. The implementation of such rich graphical components require a high programming effort that GUI toolkits do not alleviate. In this paper, we propose the Loa framework that allows both the specification of rich graphical components and their integration within running interactive applications. We illustrate the specification and integration with the Loa framework as part of a global process for the design of interactive systems.\",\"PeriodicalId\":163033,\"journal\":{\"name\":\"Engineering Interactive Computing System\",\"volume\":\"115 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Engineering Interactive Computing System\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2305484.2305513\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Engineering Interactive Computing System","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2305484.2305513","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Specifying and running rich graphical components with Loa
Interactive system designs often require the use of rich graphical components whose capabilities go beyond the set of widgets provided by GUI toolkits. The implementation of such rich graphical components require a high programming effort that GUI toolkits do not alleviate. In this paper, we propose the Loa framework that allows both the specification of rich graphical components and their integration within running interactive applications. We illustrate the specification and integration with the Loa framework as part of a global process for the design of interactive systems.