使用Loa指定和运行富图形组件

Olivier Beaudoux, Mickael Clavreul, Arnaud Blouin, Mengqian Yang, Olivier Barais, J. Jézéquel
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引用次数: 11

摘要

交互式系统设计通常需要使用丰富的图形组件,这些组件的功能超出了GUI工具包提供的小部件集。实现这些丰富的图形组件需要大量的编程工作,而GUI工具包并不能减轻这种工作量。在本文中,我们提出了一个Loa框架,它既允许富图形组件的规范,也允许将它们集成到正在运行的交互式应用程序中。我们将说明规范和与Loa框架的集成,作为交互式系统设计的全局过程的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Specifying and running rich graphical components with Loa
Interactive system designs often require the use of rich graphical components whose capabilities go beyond the set of widgets provided by GUI toolkits. The implementation of such rich graphical components require a high programming effort that GUI toolkits do not alleviate. In this paper, we propose the Loa framework that allows both the specification of rich graphical components and their integration within running interactive applications. We illustrate the specification and integration with the Loa framework as part of a global process for the design of interactive systems.
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