{"title":"通用图形架构","authors":"R. Ošlejšek, Jirí Sochor","doi":"10.1109/TPCG.2003.1206937","DOIUrl":null,"url":null,"abstract":"We introduce a generic architecture that is sufficiently general to treat a wide variety of rendering strategies. The architecture is particularized according to common features of energy distribution techniques. The survey of energy distribution techniques and the principles used by various illumination algorithms are discussed in the context of possible solutions in an object-oriented generic rendering architecture.","PeriodicalId":132138,"journal":{"name":"Proceedings of Theory and Practice of Computer Graphics, 2003.","volume":"415 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Generic graphics architecture\",\"authors\":\"R. Ošlejšek, Jirí Sochor\",\"doi\":\"10.1109/TPCG.2003.1206937\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce a generic architecture that is sufficiently general to treat a wide variety of rendering strategies. The architecture is particularized according to common features of energy distribution techniques. The survey of energy distribution techniques and the principles used by various illumination algorithms are discussed in the context of possible solutions in an object-oriented generic rendering architecture.\",\"PeriodicalId\":132138,\"journal\":{\"name\":\"Proceedings of Theory and Practice of Computer Graphics, 2003.\",\"volume\":\"415 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-06-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of Theory and Practice of Computer Graphics, 2003.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TPCG.2003.1206937\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Theory and Practice of Computer Graphics, 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TPCG.2003.1206937","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We introduce a generic architecture that is sufficiently general to treat a wide variety of rendering strategies. The architecture is particularized according to common features of energy distribution techniques. The survey of energy distribution techniques and the principles used by various illumination algorithms are discussed in the context of possible solutions in an object-oriented generic rendering architecture.